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Releases: timbermods/TimberTogether

Timber Together 1.4.0-rc31

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@kramsey458 kramsey458 released this 29 Sep 20:30
dd985af

Not played in game yet.

  • Type the whole trade, like 101 Logs for 2 Gears. It's never refused; the game carries exactly that in rounds.
  • The Rounds box shows how many rounds the trade takes; offers and messages say only the whole trade.
  • The Global history graphs (F9, F10) show only your own colony.
  • The Trading Posts and colonies window (Y) matches the game's own windows, with readable text.
  • Both players need this version.
  • Full details for every version: STABILITY-CHANGELOG.md in the mod folder.

SHA-256 of TimberTogether-1.4.0-rc31.zip: e28e2a80f20bce49130bdccbaacf7c15685ca606820e003c3653feb3afd45617


Install: download TimberTogether-1.4.0-rc31.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.

Website: https://timbermods.github.io/TimberTogether/

Timber Together 1.4.0-rc30

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@kramsey458 kramsey458 released this 29 Sep 19:20
2115638

Not played in game yet.

  • The wellbeing window's faction goals, a good's stock chart and the district lists show only your own colony.
  • The other colony's marked trees are not highlighted when you mark trees.
  • The connection panel is drawn under the game's menus, windows and dialogs, and its tooltips show.
  • More than 100 in a trade splits into equal rounds that carry exactly what you typed; amounts that can't are refused.
  • A construction site finished while hidden shows as the finished building.
  • Leaving a game saves at the end of the current tick.
  • Full details for every version: STABILITY-CHANGELOG.md in the mod folder.

SHA-256 of TimberTogether-1.4.0-rc30.zip: 5e1d656efea89b0113ceb5ae5f0e5870eaaf8a27279276fc3b0a27babe71d8f6


Install: download TimberTogether-1.4.0-rc30.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.

Website: https://timbermods.github.io/TimberTogether/

Timber Together 1.4.0-rc29

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@kramsey458 kramsey458 released this 29 Sep 17:22
549ecb5

Not played in game yet.

  • The wellbeing window shows only your own colony's beavers.
  • Full details for every version: STABILITY-CHANGELOG.md in the mod folder.

SHA-256 of TimberTogether-1.4.0-rc29.zip: 558498a5dfa750ca02033d5d3129089a1c5b07a81a46481750d63718094a9399


Install: download TimberTogether-1.4.0-rc29.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.

Website: https://timbermods.github.io/TimberTogether/

Timber Together 1.4.0-rc28

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@kramsey458 kramsey458 released this 29 Sep 05:55
6ee0227

Not played in game yet.

  • The connection panel is drawn in front of the game's alerts; the alerts stay put.
  • Achievements count only your own colony's buildings and beavers.
  • Status icons (hungry, thirsty…) show only over your own colony.
  • The eye button hides only what the other player is still building.
  • An amount over 100 in a trade is the whole trade; the Rounds box is then ignored.
  • Full details for every version: STABILITY-CHANGELOG.md in the mod folder.

SHA-256 of TimberTogether-1.4.0-rc28.zip: b5a6bcd3244dd552c5547bc73f42cce832dbd933e189ba28a4fadc3f8a32c785


Install: download TimberTogether-1.4.0-rc28.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.

Website: https://timbermods.github.io/TimberTogether/

Timber Together 1.4.0-rc27

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@kramsey458 kramsey458 released this 29 Sep 01:12
abe0a66

Not played in game yet.

  • You no longer see the other colony's trees marked for cutting.
  • Full details for every version: STABILITY-CHANGELOG.md in the mod folder.

Install: download TimberTogether-1.4.0-rc27.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.

Website: https://timbermods.github.io/TimberTogether/ · SHA-256 of TimberTogether-1.4.0-rc27.zip: 2fc86e8edc73ef84b6956384d2ed5b1addb8d883ee378db693edd5b39f6ec3cf

Timber Together 1.4.0-rc32

Pre-release

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@kramsey458 kramsey458 released this 29 Sep 23:29
0e328bd

Not played in game yet.

  • Share power with a neighbor. The Power Export Facility (Power tab) sends your spare power to another colony. Tick Send power to … on your half.
  • Each half needs its colony's road, a shaft at its end, and a worker at work. Power goes one way between two colonies, and a colony can pass on what it gets. Pay for it at a Trading Post.
  • Two colonies' power never joins otherwise. Ctrl+P shows every colony's power.
  • H opens the Power window: where power goes, your networks and facilities, and every colony's power.
  • Both players need this version.
  • Full details for every version: STABILITY-CHANGELOG.md in the mod folder.

SHA-256 of TimberTogether-1.4.0-rc32.zip: c4743b38eaf83206eb6a37e4bdb44e37549e58ec2302a2a4895b3883c088d00c


Install: download TimberTogether-1.4.0-rc32.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.

Website: https://timbermods.github.io/TimberTogether/

Timber Together 1.4.0-rc26

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@kramsey458 kramsey458 released this 28 Sep 23:28
ea921df

Not played in game yet.

  • The game's alerts sit beside the connection panel instead of under it.
  • The other colony's "Beaver died tragically" alert no longer shows after you join.
  • Full details for every version: STABILITY-CHANGELOG.md in the mod folder.

Install: download TimberTogether-1.4.0-rc26.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.

Website: https://timbermods.github.io/TimberTogether/ · SHA-256 of TimberTogether-1.4.0-rc26.zip: e2a9a865229ad1f97414244aecf1aeb964fdb1eba9fa5e5d5b402149878c0cd7

Timber Together 1.4.0-rc25

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@kramsey458 kramsey458 released this 28 Sep 21:40
577dd7f

Not played in game yet.

  • An eye button beside each player's speaker hides or shows their buildings on your screen.
  • The speaker also mutes that player's chat sound, and chat now sounds while the panel is open.
  • Shorter trade messages; each sentence starts on its own line.
  • The colonies window lists your colony first, with beavers and bots on separate lines and your goods shown.
  • The chat box no longer flickers when you click the speaker; its typing cursor is white.
  • Alerts should no longer draw over the connection panel.
  • Full details for every version: STABILITY-CHANGELOG.md in the mod folder.

Install: download the mod's zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.

Website: https://timbermods.github.io/TimberTogether/

Timber Together 1.4.0-rc24

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@kramsey458 kramsey458 released this 28 Sep 17:40
7e5be80

Tested for 12+ hours in a single multi colony game without any desyncs or issues. Every feature confirmed working in game besides mixed factions.

Release candidate for 1.4.0. Play on a copy of your save and keep backups. Everyone in a game needs this build.

Build apart. Thrive together.

What changed since 1.4.0-rc23

  • The connection panel is always in front of the game's alerts, open or collapsed.
  • Unseen chat messages: a yellow N new badge shows how many you haven't seen. Click it to scroll to them.
  • Enter opens the chat box. You can change the key under Options → Bindings (Chat: start typing).
  • Trade messages put Click here to answer. on a line of its own.
  • The colonies window shows each exchange as the whole deal, each side's round, and what the round waits on.
  • A Trading Post lists every good sent and received, and its Automate section stays on screen.

Details: changelog

Install

  1. Close Timberborn. In Documents\Timberborn\Mods, delete every other multiplayer mod's folder: any earlier copy
    of this mod (whatever its folder is called), the Stability Fork and the Workshop BeaverBuddies. If one is still
    enabled, the main menu names it.
  2. Extract TimberTogether-1.4.0-rc24.zip and copy the TimberTogether folder into Documents\Timberborn\Mods.
  3. Enable Timber Together (needs Harmony and Mod Settings).

Guide: install guide · README · Rules: TWO-COLONIES.md · Test scripts: ALPHA-TEST-SCRIPTS.md

What has and has not been tested

  • Automated:
    • both builds, with 0 warnings;
    • all 531 headless checks pass;
    • all 461 checks against the game's own assemblies and files pass.
  • Played: every feature except mixed factions, with no desync.
  • Not played yet: Folktails and Iron Teeth together.

Please try this

Press Enter in a game: the chat box opens. Collapse the connection panel, have a friend send a few messages, then
open it: the N new badge shows, and a click scrolls to them. Open the colonies window (Y) during an exchange: it
shows the whole deal, each side's round and what the round waits on. Try Mixed factions too: it's the one feature not played yet.

If a separate-colonies game desyncs, every computer writes a report in TimberTogether-Reports next to Player.log.
Send every player's report and Player.log in issues.

Credits

Timber Together is a modified version of BeaverBuddies by Thomas Price
(thomaswp) and contributors, built through the
BeaverBuddies Stability Fork, under the GPL-3.0.
Full credits.

SHA-256 9d08950439fb378bd9d10809b7896f3e7d1da415cae0ac791c31f16d49e48405


Website: https://timbermods.github.io/TimberTogether/

Timber Together 1.4.0-rc23

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@kramsey458 kramsey458 released this 28 Sep 04:26
5269987

Tested for 12+ hours in a single multi colony game without any desyncs or issues. Every feature confirmed working in game besides mixed factions.

Release candidate for 1.4.0. Play on a copy of your save and keep backups. Everyone in a game needs this build.

Build apart. Thrive together.

What changed since 1.4.0-rc22

  • Fixed a crash when deleting. Confirming a deletion no longer closes the game when part of what you picked was
    already removed.

Details: changelog

Install

  1. Close Timberborn. In Documents\Timberborn\Mods, delete every other multiplayer mod's folder: any earlier copy
    of this mod (whatever its folder is called), the Stability Fork and the Workshop BeaverBuddies. If one is still
    enabled, the main menu names it.
  2. Extract TimberTogether-1.4.0-rc23.zip and copy the TimberTogether folder into Documents\Timberborn\Mods.
  3. Enable Timber Together (needs Harmony and Mod Settings).

Guide: install guide · README · Rules: TWO-COLONIES.md · Test scripts: ALPHA-TEST-SCRIPTS.md

What has and has not been tested

  • Automated:
    • both builds, with 0 warnings;
    • all 527 headless checks pass;
    • all 461 checks against the game's own assemblies and files pass.
  • Played: everything in rc16, as listed for rc17.
  • Not played yet:
    • the pause change and the Paused by line;
    • the per-colony wellbeing high score;
    • hand-over messages that stay;
    • the chat keeping the cursor;
    • rc22's trade, colonies window and mute changes;
    • the deletion crash fix;
    • Folktails and Iron Teeth together;
    • looking after an away player's colony, and hand-overs.

Please try this

Delete a path, then straight away drag Delete over that path and a building, and confirm: the game keeps running.

If a separate-colonies game desyncs, every computer writes a report in TimberTogether-Reports next to Player.log.
Send every player's report and Player.log in issues.

Credits

Timber Together is a modified version of BeaverBuddies by Thomas Price
(thomaswp) and contributors, built through the
BeaverBuddies Stability Fork, under the GPL-3.0.
Full credits.

SHA-256 e5bc90c926cf7e0188039b55180e63a6d7e36d89f19f85f87267f624880dc0b1


Website: https://timbermods.github.io/TimberTogether/