Releases: timbermods/TimberTogether
Release list
Timber Together 1.4.0-rc31
Not played in game yet.
- Type the whole trade, like 101 Logs for 2 Gears. It's never refused; the game carries exactly that in rounds.
- The Rounds box shows how many rounds the trade takes; offers and messages say only the whole trade.
- The Global history graphs (F9, F10) show only your own colony.
- The Trading Posts and colonies window (Y) matches the game's own windows, with readable text.
- Both players need this version.
- Full details for every version: STABILITY-CHANGELOG.md in the mod folder.
SHA-256 of TimberTogether-1.4.0-rc31.zip: e28e2a80f20bce49130bdccbaacf7c15685ca606820e003c3653feb3afd45617
Install: download TimberTogether-1.4.0-rc31.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.
Timber Together 1.4.0-rc30
Not played in game yet.
- The wellbeing window's faction goals, a good's stock chart and the district lists show only your own colony.
- The other colony's marked trees are not highlighted when you mark trees.
- The connection panel is drawn under the game's menus, windows and dialogs, and its tooltips show.
- More than 100 in a trade splits into equal rounds that carry exactly what you typed; amounts that can't are refused.
- A construction site finished while hidden shows as the finished building.
- Leaving a game saves at the end of the current tick.
- Full details for every version: STABILITY-CHANGELOG.md in the mod folder.
SHA-256 of TimberTogether-1.4.0-rc30.zip: 5e1d656efea89b0113ceb5ae5f0e5870eaaf8a27279276fc3b0a27babe71d8f6
Install: download TimberTogether-1.4.0-rc30.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.
Timber Together 1.4.0-rc29
Not played in game yet.
- The wellbeing window shows only your own colony's beavers.
- Full details for every version: STABILITY-CHANGELOG.md in the mod folder.
SHA-256 of TimberTogether-1.4.0-rc29.zip: 558498a5dfa750ca02033d5d3129089a1c5b07a81a46481750d63718094a9399
Install: download TimberTogether-1.4.0-rc29.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.
Timber Together 1.4.0-rc28
Not played in game yet.
- The connection panel is drawn in front of the game's alerts; the alerts stay put.
- Achievements count only your own colony's buildings and beavers.
- Status icons (hungry, thirsty…) show only over your own colony.
- The eye button hides only what the other player is still building.
- An amount over 100 in a trade is the whole trade; the Rounds box is then ignored.
- Full details for every version: STABILITY-CHANGELOG.md in the mod folder.
SHA-256 of TimberTogether-1.4.0-rc28.zip: b5a6bcd3244dd552c5547bc73f42cce832dbd933e189ba28a4fadc3f8a32c785
Install: download TimberTogether-1.4.0-rc28.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.
Timber Together 1.4.0-rc27
Not played in game yet.
- You no longer see the other colony's trees marked for cutting.
- Full details for every version: STABILITY-CHANGELOG.md in the mod folder.
Install: download TimberTogether-1.4.0-rc27.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.
Website: https://timbermods.github.io/TimberTogether/ · SHA-256 of TimberTogether-1.4.0-rc27.zip: 2fc86e8edc73ef84b6956384d2ed5b1addb8d883ee378db693edd5b39f6ec3cf
Timber Together 1.4.0-rc32
Not played in game yet.
- Share power with a neighbor. The Power Export Facility (Power tab) sends your spare power to another colony. Tick Send power to … on your half.
- Each half needs its colony's road, a shaft at its end, and a worker at work. Power goes one way between two colonies, and a colony can pass on what it gets. Pay for it at a Trading Post.
- Two colonies' power never joins otherwise. Ctrl+P shows every colony's power.
- H opens the Power window: where power goes, your networks and facilities, and every colony's power.
- Both players need this version.
- Full details for every version: STABILITY-CHANGELOG.md in the mod folder.
SHA-256 of TimberTogether-1.4.0-rc32.zip: c4743b38eaf83206eb6a37e4bdb44e37549e58ec2302a2a4895b3883c088d00c
Install: download TimberTogether-1.4.0-rc32.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.
Timber Together 1.4.0-rc26
Not played in game yet.
- The game's alerts sit beside the connection panel instead of under it.
- The other colony's "Beaver died tragically" alert no longer shows after you join.
- Full details for every version: STABILITY-CHANGELOG.md in the mod folder.
Install: download TimberTogether-1.4.0-rc26.zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.
Website: https://timbermods.github.io/TimberTogether/ · SHA-256 of TimberTogether-1.4.0-rc26.zip: e2a9a865229ad1f97414244aecf1aeb964fdb1eba9fa5e5d5b402149878c0cd7
Timber Together 1.4.0-rc25
Not played in game yet.
- An eye button beside each player's speaker hides or shows their buildings on your screen.
- The speaker also mutes that player's chat sound, and chat now sounds while the panel is open.
- Shorter trade messages; each sentence starts on its own line.
- The colonies window lists your colony first, with beavers and bots on separate lines and your goods shown.
- The chat box no longer flickers when you click the speaker; its typing cursor is white.
- Alerts should no longer draw over the connection panel.
- Full details for every version: STABILITY-CHANGELOG.md in the mod folder.
Install: download the mod's zip below (under Assets, not "Source code"), close Timberborn, extract it into Documents\Timberborn\Mods, then enable the mod in the game's mod manager. Step by step: install guide.
Timber Together 1.4.0-rc24
Tested for 12+ hours in a single multi colony game without any desyncs or issues. Every feature confirmed working in game besides mixed factions.
Release candidate for 1.4.0. Play on a copy of your save and keep backups. Everyone in a game needs this build.
Build apart. Thrive together.
What changed since 1.4.0-rc23
- The connection panel is always in front of the game's alerts, open or collapsed.
- Unseen chat messages: a yellow N new badge shows how many you haven't seen. Click it to scroll to them.
- Enter opens the chat box. You can change the key under Options → Bindings (Chat: start typing).
- Trade messages put Click here to answer. on a line of its own.
- The colonies window shows each exchange as the whole deal, each side's round, and what the round waits on.
- A Trading Post lists every good sent and received, and its Automate section stays on screen.
Details: changelog
Install
- Close Timberborn. In
Documents\Timberborn\Mods, delete every other multiplayer mod's folder: any earlier copy
of this mod (whatever its folder is called), the Stability Fork and the Workshop BeaverBuddies. If one is still
enabled, the main menu names it. - Extract
TimberTogether-1.4.0-rc24.zipand copy theTimberTogetherfolder intoDocuments\Timberborn\Mods. - Enable Timber Together (needs Harmony and Mod Settings).
Guide: install guide · README · Rules: TWO-COLONIES.md · Test scripts: ALPHA-TEST-SCRIPTS.md
What has and has not been tested
- Automated:
- both builds, with 0 warnings;
- all 531 headless checks pass;
- all 461 checks against the game's own assemblies and files pass.
- Played: every feature except mixed factions, with no desync.
- Not played yet: Folktails and Iron Teeth together.
Please try this
Press Enter in a game: the chat box opens. Collapse the connection panel, have a friend send a few messages, then
open it: the N new badge shows, and a click scrolls to them. Open the colonies window (Y) during an exchange: it
shows the whole deal, each side's round and what the round waits on. Try Mixed factions too: it's the one feature not played yet.
If a separate-colonies game desyncs, every computer writes a report in TimberTogether-Reports next to Player.log.
Send every player's report and Player.log in issues.
Credits
Timber Together is a modified version of BeaverBuddies by Thomas Price
(thomaswp) and contributors, built through the
BeaverBuddies Stability Fork, under the GPL-3.0.
Full credits.
SHA-256 9d08950439fb378bd9d10809b7896f3e7d1da415cae0ac791c31f16d49e48405
Timber Together 1.4.0-rc23
Tested for 12+ hours in a single multi colony game without any desyncs or issues. Every feature confirmed working in game besides mixed factions.
Release candidate for 1.4.0. Play on a copy of your save and keep backups. Everyone in a game needs this build.
Build apart. Thrive together.
What changed since 1.4.0-rc22
- Fixed a crash when deleting. Confirming a deletion no longer closes the game when part of what you picked was
already removed.
Details: changelog
Install
- Close Timberborn. In
Documents\Timberborn\Mods, delete every other multiplayer mod's folder: any earlier copy
of this mod (whatever its folder is called), the Stability Fork and the Workshop BeaverBuddies. If one is still
enabled, the main menu names it. - Extract
TimberTogether-1.4.0-rc23.zipand copy theTimberTogetherfolder intoDocuments\Timberborn\Mods. - Enable Timber Together (needs Harmony and Mod Settings).
Guide: install guide · README · Rules: TWO-COLONIES.md · Test scripts: ALPHA-TEST-SCRIPTS.md
What has and has not been tested
- Automated:
- both builds, with 0 warnings;
- all 527 headless checks pass;
- all 461 checks against the game's own assemblies and files pass.
- Played: everything in rc16, as listed for rc17.
- Not played yet:
- the pause change and the Paused by line;
- the per-colony wellbeing high score;
- hand-over messages that stay;
- the chat keeping the cursor;
- rc22's trade, colonies window and mute changes;
- the deletion crash fix;
- Folktails and Iron Teeth together;
- looking after an away player's colony, and hand-overs.
Please try this
Delete a path, then straight away drag Delete over that path and a building, and confirm: the game keeps running.
If a separate-colonies game desyncs, every computer writes a report in TimberTogether-Reports next to Player.log.
Send every player's report and Player.log in issues.
Credits
Timber Together is a modified version of BeaverBuddies by Thomas Price
(thomaswp) and contributors, built through the
BeaverBuddies Stability Fork, under the GPL-3.0.
Full credits.
SHA-256 e5bc90c926cf7e0188039b55180e63a6d7e36d89f19f85f87267f624880dc0b1