Timber Together 1.4.0-rc24
Tested for 12+ hours in a single multi colony game without any desyncs or issues. Every feature confirmed working in game besides mixed factions.
Release candidate for 1.4.0. Play on a copy of your save and keep backups. Everyone in a game needs this build.
Build apart. Thrive together.
What changed since 1.4.0-rc23
- The connection panel is always in front of the game's alerts, open or collapsed.
- Unseen chat messages: a yellow N new badge shows how many you haven't seen. Click it to scroll to them.
- Enter opens the chat box. You can change the key under Options → Bindings (Chat: start typing).
- Trade messages put Click here to answer. on a line of its own.
- The colonies window shows each exchange as the whole deal, each side's round, and what the round waits on.
- A Trading Post lists every good sent and received, and its Automate section stays on screen.
Details: changelog
Install
- Close Timberborn. In
Documents\Timberborn\Mods, delete every other multiplayer mod's folder: any earlier copy
of this mod (whatever its folder is called), the Stability Fork and the Workshop BeaverBuddies. If one is still
enabled, the main menu names it. - Extract
TimberTogether-1.4.0-rc24.zipand copy theTimberTogetherfolder intoDocuments\Timberborn\Mods. - Enable Timber Together (needs Harmony and Mod Settings).
Guide: install guide · README · Rules: TWO-COLONIES.md · Test scripts: ALPHA-TEST-SCRIPTS.md
What has and has not been tested
- Automated:
- both builds, with 0 warnings;
- all 531 headless checks pass;
- all 461 checks against the game's own assemblies and files pass.
- Played: every feature except mixed factions, with no desync.
- Not played yet: Folktails and Iron Teeth together.
Please try this
Press Enter in a game: the chat box opens. Collapse the connection panel, have a friend send a few messages, then
open it: the N new badge shows, and a click scrolls to them. Open the colonies window (Y) during an exchange: it
shows the whole deal, each side's round and what the round waits on. Try Mixed factions too: it's the one feature not played yet.
If a separate-colonies game desyncs, every computer writes a report in TimberTogether-Reports next to Player.log.
Send every player's report and Player.log in issues.
Credits
Timber Together is a modified version of BeaverBuddies by Thomas Price
(thomaswp) and contributors, built through the
BeaverBuddies Stability Fork, under the GPL-3.0.
Full credits.
SHA-256 9d08950439fb378bd9d10809b7896f3e7d1da415cae0ac791c31f16d49e48405