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Timber Together 1.4.0-rc24

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@kramsey458 kramsey458 released this 28 Sep 17:40
· 74 commits to main since this release
7e5be80

Tested for 12+ hours in a single multi colony game without any desyncs or issues. Every feature confirmed working in game besides mixed factions.

Release candidate for 1.4.0. Play on a copy of your save and keep backups. Everyone in a game needs this build.

Build apart. Thrive together.

What changed since 1.4.0-rc23

  • The connection panel is always in front of the game's alerts, open or collapsed.
  • Unseen chat messages: a yellow N new badge shows how many you haven't seen. Click it to scroll to them.
  • Enter opens the chat box. You can change the key under Options → Bindings (Chat: start typing).
  • Trade messages put Click here to answer. on a line of its own.
  • The colonies window shows each exchange as the whole deal, each side's round, and what the round waits on.
  • A Trading Post lists every good sent and received, and its Automate section stays on screen.

Details: changelog

Install

  1. Close Timberborn. In Documents\Timberborn\Mods, delete every other multiplayer mod's folder: any earlier copy
    of this mod (whatever its folder is called), the Stability Fork and the Workshop BeaverBuddies. If one is still
    enabled, the main menu names it.
  2. Extract TimberTogether-1.4.0-rc24.zip and copy the TimberTogether folder into Documents\Timberborn\Mods.
  3. Enable Timber Together (needs Harmony and Mod Settings).

Guide: install guide · README · Rules: TWO-COLONIES.md · Test scripts: ALPHA-TEST-SCRIPTS.md

What has and has not been tested

  • Automated:
    • both builds, with 0 warnings;
    • all 531 headless checks pass;
    • all 461 checks against the game's own assemblies and files pass.
  • Played: every feature except mixed factions, with no desync.
  • Not played yet: Folktails and Iron Teeth together.

Please try this

Press Enter in a game: the chat box opens. Collapse the connection panel, have a friend send a few messages, then
open it: the N new badge shows, and a click scrolls to them. Open the colonies window (Y) during an exchange: it
shows the whole deal, each side's round and what the round waits on. Try Mixed factions too: it's the one feature not played yet.

If a separate-colonies game desyncs, every computer writes a report in TimberTogether-Reports next to Player.log.
Send every player's report and Player.log in issues.

Credits

Timber Together is a modified version of BeaverBuddies by Thomas Price
(thomaswp) and contributors, built through the
BeaverBuddies Stability Fork, under the GPL-3.0.
Full credits.

SHA-256 9d08950439fb378bd9d10809b7896f3e7d1da415cae0ac791c31f16d49e48405


Website: https://timbermods.github.io/TimberTogether/