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Location
Tim Saucer edited this page Mar 21, 2021
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1 revision
- Size
- Lighting
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What type of source is it coming from (torches/sunlight/magic/braziers/etc), and how many sources are there? -
How bright (darkness, dim light, comfortable, painfully bright)? -
Is the light steady or flickering?
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- Senses
- Sight
- Use the aspects below
- Sound
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What sounds are there, if any? -
Is there a single noise or is it, rather, a cacophony coming from multiple sources? -
How loud are the sounds? -
Is there an obvious source? -
If not, then what direction are the sounds coming from?
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- Feel
- The ground has a spring to it, making your steps more careful as you move forward.
- You feel a gust of wind pushing from deeper within the cavern.
- As you run your hand over the castle wall, you feel the fine sand between your fingers indicating it has not been disturbed for a very long time.
- Smell / Taste
- Acrid chemicals burning your nostrils
- Sweet flowers and fresh air
- Stale beer and urine
- Sight
- Events
- Are there any living creatures or NPCs?
- The easiest way to include an event is by having the NPC/creature interacting with the environment in some manner. It could be people playing cards in the corner or a goblin king looking over his treasure horde.
- If not, are there any inanimate objects doing anything?
- This could be natural features (waterfalls cascading), or manmade object (clock chiming, gears mechanically shifting around)
- Mood
- You can’t help but feel a sense of urgency in the air.
- Upon entering the new room, a wave of relaxation and calmness rushes over you.
- As you notice the decomposing remains in the corner, a cold shiver runs up your spine.
- something to describe to players they might interact with
- functional, familiar, fantastic
- aspect
- scenes this was used in during the campaing
- notable things that have/will happen
- these you don't read to the player