Skip to content

Location

Tim Saucer edited this page Mar 21, 2021 · 1 revision

aliases: [] tags: [] cssclass: []

Evocative Name

General Description

  • Size
  • Lighting
    • What type of source is it coming from (torches/sunlight/magic/braziers/etc), and how many sources are there?
      
    • How bright (darkness, dim light, comfortable, painfully bright)?
      
    • Is the light steady or flickering?
      
  • Senses
    • Sight
      • Use the aspects below
    • Sound
      • What sounds are there, if any?
        
      • Is there a single noise or is it, rather, a cacophony coming from multiple sources?
        
      • How loud are the sounds?
        
      • Is there an obvious source?
        
      • If not, then what direction are the sounds coming from?
        
    • Feel
      • The ground has a spring to it, making your steps more careful as you move forward.
      • You feel a gust of wind pushing from deeper within the cavern.
      • As you run your hand over the castle wall, you feel the fine sand between your fingers indicating it has not been disturbed for a very long time.
    • Smell / Taste
      • Acrid chemicals burning your nostrils
      • Sweet flowers and fresh air
      • Stale beer and urine
  • Events
    • Are there any living creatures or NPCs?
    • The easiest way to include an event is by having the NPC/creature interacting with the environment in some manner. It could be people playing cards in the corner or a goblin king looking over his treasure horde.
    • If not, are there any inanimate objects doing anything?
    • This could be natural features (waterfalls cascading), or manmade object (clock chiming, gears mechanically shifting around)
  • Mood
    • You can’t help but feel a sense of urgency in the air.
    • Upon entering the new room, a wave of relaxation and calmness rushes over you.
    • As you notice the decomposing remains in the corner, a cold shiver runs up your spine.

Aspects

  • something to describe to players they might interact with
  • functional, familiar, fantastic
  • aspect

Key Info

  • scenes this was used in during the campaing
  • notable things that have/will happen
  • these you don't read to the player

Clone this wiki locally