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Fixed the flashlight causing the skybox to overwrite walls and other geometry in Ravenholm and other dark areas.
Added preliminary Half-Life 2 20th Anniversary Edition support, including the updated shaders and coastal atmospheric fog, while retaining steam_legacy support. Fixed disappearing staircases, water reflections, fog, beams, and grab highlights. This is untested and may lead to rendering bugs.
Fixed campaign and physics blockers across Half-Life 2 and Portal 2, including the GLaDOS breaker-socket finale trigger, lost portal fling momentum, gel stopping at grates, Wheatley freezing during carry sequences, and Citadel weapon-confiscation freezes and crashes.
Improved weapons and combat feedback with pistol shell ejection, dynamic blue and red Portal Gun placement dots, steadier laser sights, higher sniper and barnacle damage on harder difficulties, and an optional friendly-fire setting that also covers Gravity Gun punts.
Overhauled VR movement and player bodies so Gordon's body follows walking and turning more naturally. Added custom full-body model support and controls for headset brightness, arm stretch, wrist HUD size, smooth stairs in Portal, and over-the-shoulder quick reloads.
Improved platform support, modding, and installation: restored PICO 4 Ultra controller support, added zero-copy headset imports with rollback, improved custom-content loading, and updated the PC installer to detect both supported Steam branches automatically.