Skip to content

v0.1.1 - Morelord Encounters

Choose a tag to compare

@tmoreland72 tmoreland72 released this 21 Aug 17:57
· 16 commits to main since this release

Morelord Encounters 0.1.1

Morelord Encounters 0.1.1 expands encounter variety across selected source books and adds habitat-aware creature generation.

What Changed

Added

  • Added terrain-based encounter generation using the structured D&D 5e NPC habitat data.
  • Added every standard D&D 5e terrain as an encounter option, including Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Planar, Swamp, Underdark, Underwater, and Urban.
  • Added a default-on Terrain-Based Encounters setting to the standard Morelord Encounters settings interface.
  • Added terrain selection to saved encounter defaults and terrain context to the generated encounter summary.
  • Added runtime catalog diagnostics showing eligible monsters by source and the number matching the selected terrain.

Improvements

  • Encounter generation now balances equally suitable monsters across selected source books instead of favoring compendium index order.
  • Expanded random and individual-creature regeneration from the first six nearby candidates to a much broader set of suitably rated creatures.
  • Terrain selection strongly prefers habitat matches while safely widening the pool when a publisher lacks enough appropriately rated habitat data.
  • Random encounters avoid repeating the same creature when suitable alternatives exist.

Fixed

  • Fixed repeated encounters drawing the same creatures despite many selected monster sources.
  • Fixed equal-CR and equal-XP creatures from later compendiums being effectively unreachable during generation.