Releases: tmoreland72/morelord-encounters
Release list
v0.1.8 - Morelord Encounters
Morelord Encounters 0.1.8
Morelord Encounters 0.1.8 adds official Drakkenheim encounter generation and refines the encounter-building workflow.
What Changed
Added
- Champion: Added published Drakkenheim encounter tables for the Inner City, Outer City, Sewers, Crater Basin, Gates, Interactions, Queen's Park, and Special Outlaw Members.
- Champion: Added complete GM encounter descriptions, clickable private quantity rolls, prioritized draggable monster Actors, and automatic encounter Stealth results.
- Added an encounter-type selector with saved defaults and a unified Start Over workflow.
Improved
- Improved monster resolution across Monsters of Drakkenheim, Dungeons of Drakkenheim, installed Actor compendiums, and SRD sources, including known renamed creatures.
- Standardized encounter dialogs on shared Morelord UI components, source-book labels, callouts, sizing behavior, and footer controls.
- Disabled difficulty selection when using published Drakkenheim encounters, where difficulty does not apply.
Fixed
- Fixed Drakkenheim result parsing, duplicated or missing titles, unresolved UUID text, misleading Actor quantities, and stale selector states.
- Fixed live encounter-type changes so switching back to Monster Compendiums immediately restores the Difficulty control.
v0.1.7 - Morelord Encounters
Morelord Encounters 0.1.7
Morelord Encounters 0.1.7 adds an optional encounter Stealth roll and improves the final monster roster layout.
What Changed
Added
- Added an optional Encounter Stealth roll using the lowest Stealth modifier among the encounter's creatures.
- Added an orange help button explaining how the result can be compared with character passive Perception to determine surprise.
Improved
- Presented the final creature roster as an aligned, borderless table inside a highlighted encounter card.
- Kept adjusted XP totals and Stealth controls outside the creature card for clearer visual hierarchy.
- Added reliable creature portrait fallbacks in the final roster.
Documentation
- Updated the product documentation for release 0.1.7.
v0.1.6 - Morelord Encounters
Morelord Encounters 0.1.6
Morelord Encounters 0.1.6 fixes duplicate source cards for products that install multiple identically labeled monster compendiums.
What Changed
Fixed
- Consolidated enabled Actor compendiums from the same package when they share a generic label such as Bestiary, preventing Heliana's Guide to Monster Hunting from appearing twelve times.
- Expanded a consolidated source selection back to every underlying compendium during encounter generation so no available creatures are lost.
- Preserved existing selections when their individual compendiums are consolidated into one source card.
Documentation
- Updated the product documentation for release 0.1.6.
v0.1.5 - Morelord Encounters
Morelord Encounters 0.1.5
Morelord Encounters 0.1.5 corrects monster-source discovery so the encounter setup matches the D&D 5e compendium source configuration.
What Changed
Fixed
- Collapsed repeated source-book aliases that resolve to the same compendium title, preventing sources such as Heliana's Guide to Monster Hunting from appearing numerous times.
- Excluded Actor compendiums disabled in the D&D 5e Compendium Browser source settings, including SRD 5.1 when it is not selected.
- Deduplicated repeated compendium and source identifiers during source discovery.
Documentation
- Updated the product documentation for release 0.1.5.
v0.1.4 - Morelord Encounters
Morelord Encounters 0.1.4
Morelord Encounters 0.1.4 expands monster variety, cleans up source discovery, rebalances difficulty, and streamlines encounter review.
What Changed
Improved
- Expanded generation across the full pool of comparably suitable monsters instead of limiting selection to the first 48 indexed creatures.
- Prefer unused creature names across all six encounter suggestions while continuing to balance selected source books.
- Treat copies of the same named monster from different compendiums as repeats for variety purposes.
- Rebalanced the difficulty ladder so Easy, Standard, and Hard use the former Standard, Hard, and Killer budgets; added a stronger Deadly tier.
- Added a Back action from generated encounters that restores the current setup selections.
- Open generated creatures in their native Foundry Actor sheets.
Fixed
- Consolidated inconsistent per-creature source aliases when a module declares a single source book, preventing duplicate source selectors such as Tome of Beasts.
- Prevented boss-and-minion fallback selection from unnecessarily repeating the leader creature.
- Allowed rerolls to reach the complete suitable catalog while avoiding creatures already used in the encounter when alternatives exist.
Documentation
- Updated the Game Master Manual for the new difficulty budgets, Actor-sheet workflow, Back navigation, source consolidation, and expanded variety behavior.
v0.1.3 - Morelord Encounters
Morelord Encounters 0.1.3
Morelord Encounters 0.1.3 adopts the shared Morelord product interface and improves dialog behavior.
What Changed
Improved
- Migrated settings, party selection, monster sources, controls, cards, accents, and application shells to Core-owned components and tokens.
- Standardized readable
ml-encounters-*selectors. - Added accessible names and shared icon-button behavior to generated-creature controls.
- Standardized Encounter configuration headings, fields, cards, scrolling, and actions.
Fixed
- Preserved Foundry's attribute-free
DialogV2content contract by using an inner shared shell. - Separated scrollable dialog content from the solid, non-scrolling action footer.
v0.1.2 - Morelord Encounters
Morelord Encounters 0.1.2
Morelord Encounters 0.1.2 simplifies encounter setup and fixes the new GM guidance window.
What Changed
Improvements
- Removed terrain-based encounter generation and its setup option because inconsistent publisher habitat data produced results that did not reliably match the GM's selected environment.
- Simplified saved encounter defaults and generation diagnostics after removing terrain selection.
- Updated the in-application explanation and product documentation to describe only the supported generation behavior.
Fixed
- Fixed the Learn More window failing to open because its Foundry
DialogV2root content element contained a CSS attribute.
v0.1.1 - Morelord Encounters
Morelord Encounters 0.1.1
Morelord Encounters 0.1.1 expands encounter variety across selected source books and adds habitat-aware creature generation.
What Changed
Added
- Added terrain-based encounter generation using the structured D&D 5e NPC habitat data.
- Added every standard D&D 5e terrain as an encounter option, including Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Planar, Swamp, Underdark, Underwater, and Urban.
- Added a default-on Terrain-Based Encounters setting to the standard Morelord Encounters settings interface.
- Added terrain selection to saved encounter defaults and terrain context to the generated encounter summary.
- Added runtime catalog diagnostics showing eligible monsters by source and the number matching the selected terrain.
Improvements
- Encounter generation now balances equally suitable monsters across selected source books instead of favoring compendium index order.
- Expanded random and individual-creature regeneration from the first six nearby candidates to a much broader set of suitably rated creatures.
- Terrain selection strongly prefers habitat matches while safely widening the pool when a publisher lacks enough appropriately rated habitat data.
- Random encounters avoid repeating the same creature when suitable alternatives exist.
Fixed
- Fixed repeated encounters drawing the same creatures despite many selected monster sources.
- Fixed equal-CR and equal-XP creatures from later compendiums being effectively unreachable during generation.
v0.1.0 - Morelord Encounters
Morelord Encounters 0.1.0
Morelord Encounters introduces a standalone, entitlement-aware encounter builder for Foundry VTT and D&D 5e.
What Changed
Added
- Added six generated encounter styles: Pack Skirmish, Boss Battle, Boss and Minions, The Horde, Elite Team / Mirror Team, and Random.
- Added difficulty-aware encounter budgets, party verification, a ten-creature limit, and individual creature regeneration.
- Added monster-source selection backed by Morelord Core access: Standard includes SRD sources, while Premium includes every installed monster compendium.
- Added simplified creature previews with source and challenge rating details, plus expanded stat-card inspection.
- Added selectable generated encounters and final monster rosters whose Actor links can be opened or dragged onto a scene.
- Added saved encounter-builder defaults and a shared Morelord Core integration settings experience.
Improvements
- Generated encounters favor creatures appropriate to each encounter style and filter likely noncombat NPCs.
- Encounter windows use resizable layouts, top-aligned content, standard outer scrolling, and fixed generated-encounter actions.
- Source names are derived from their actual compendiums instead of being inferred from unrelated core-book labels.
Fixed
- Fixed selected encounters being replaced by placeholder bandits on the final roster.
- Fixed difficulty choices producing identical encounter budgets.
- Fixed default settings not being restored when reopening the builder.
- Fixed malformed creature-card references and invalid numeric ability-save values leaking into previews.