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v0.1.4 - Morelord Encounters

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@tmoreland72 tmoreland72 released this 24 Aug 04:45
· 9 commits to main since this release

Morelord Encounters 0.1.4

Morelord Encounters 0.1.4 expands monster variety, cleans up source discovery, rebalances difficulty, and streamlines encounter review.

What Changed

Improved

  • Expanded generation across the full pool of comparably suitable monsters instead of limiting selection to the first 48 indexed creatures.
  • Prefer unused creature names across all six encounter suggestions while continuing to balance selected source books.
  • Treat copies of the same named monster from different compendiums as repeats for variety purposes.
  • Rebalanced the difficulty ladder so Easy, Standard, and Hard use the former Standard, Hard, and Killer budgets; added a stronger Deadly tier.
  • Added a Back action from generated encounters that restores the current setup selections.
  • Open generated creatures in their native Foundry Actor sheets.

Fixed

  • Consolidated inconsistent per-creature source aliases when a module declares a single source book, preventing duplicate source selectors such as Tome of Beasts.
  • Prevented boss-and-minion fallback selection from unnecessarily repeating the leader creature.
  • Allowed rerolls to reach the complete suitable catalog while avoiding creatures already used in the encounter when alternatives exist.

Documentation

  • Updated the Game Master Manual for the new difficulty budgets, Actor-sheet workflow, Back navigation, source consolidation, and expanded variety behavior.