Developing raytracing render from scratch.
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Updated
Nov 22, 2015 - C
Developing raytracing render from scratch.
SMAA Antialiasing filter plugin for Nuke using Blink API
OpenCL image transformations with anti-aliasing. Handles just about any affine-transformation.
A super-sampling complex polygon renderer for low resource platforms.
Create photorealistic images via ray tracing
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
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