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51 public repositories
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CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
Game and prototypes with SharpDX and Directx 11
Dungeon generation and navigation using constrained random walks and A* in Unity
a path find for tilebase game in unity
Short A* Pathfinding Tutorial project
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
High performance A* pathfinding in C#
A star 3d pathfinding in 3d voxel environment in Unity3d
A star (A*) pathfinding in unity C#
Topdown videogame developed in Unity.
1st Winner Game Project in GKM Amikom 2020
A pathfinding visualization project in Unity
Unity project includes procedural map generation & pathfinding
A library with common for all my projects code or assets.
Unity project showcasing A* pathfinding visualization.
A* pathfinding implementation on a 2D tilemap grid using optimized priority queues.
A simple, universal A* pathfinding controller for any type of 2D game for Unity3D.
Generic pathfinding tool for Godot engine 3.5 using CSharp. Includes both A* and Dijkstra algorithms working with different world representations.
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