My delightful sandbox
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Updated
Feb 4, 2018 - C++
Astrophysics is the scientific discipline that deals with the physics of objects, phenomena, and processes in outer space, including (but not limited to) stars, galaxies, compact objects, and the formation of the Universe.
My delightful sandbox
An n-body solver for my university course on computational astrophysics
CMD_FileMaker is a C++ program written to process linear output data from MESA's RSP. It reads in one line long history files and outputs V, I, V-I into a dat file for color-magnitude diagram creation. CMD_plotter is a Python program that can take the output from CMD_FileMaker and create CMD plots.
Provides tables of high-accuracy atomic ionisation factors, which are used to calculate atomic ionisation rates. Example programs calculate dark-matter-electron-induced ionisation rates, and electron-impact ionisation rates
Code to compute the 4-point correllation function binned by distances between and within 2 different pairs of galaxies
PLAN: PLanetesimal ANalyzer
Sombrero is my A-Level Computer Science project focusing on the simulation of the N-Body Problem
The fastest gravitational (quasar) microlensing code on the planet. A parallel Barnes-Hut tree code optimized for GPUs, written in OpenCL
unofficial fork of slug2 (official repo: https://bitbucket.org/krumholz/slug2)
DRTypeFinder is a program written to identify if a variable star has a D or R-type ionization front from MESA's RSP output.
This is a simple 2-body simulation of bodies in space and how their gravitation impacts the trajectories of one another.
Auto_Linear_Analysis is a C++ program written to allow for the linear calculation of variable stars in MESA's RSP in batch.
This repository is intended to give a open source solution for those looking to build inexpensive scientific instruments, such as salinity sensors, thermometers, and weather stations.
High order LPT/PPT cosmological IC generator for single resolution cosmological simulations
1D evolution code for growing and fragmenting dust in the presence of snow lines and particle trapping
Trace the motion of objects near horizon with ray-tracing.
Stellar evolution simulator