DirectX 11 Renderer written in C++11
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Updated
Jan 29, 2021 - C++
DirectX 11 Renderer written in C++11
OpenGL C++ Graphics Engine
Inferflow is an efficient and highly configurable inference engine for large language models (LLMs).
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Game engine playground.
A Physically Based Vulkan Renderer.
Light Weight C++ Bloom Filter Library
Compact cache-friendly filter, for small number of elements.
Benchmarking Bloom, Cuckoo, Morton, and PD based filter.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
bloomfilter, support adjusting number of entries, error ratio.
🌠 Bloom Simulation Software for Windows
Bloom filter lib for Arduino compatible microcontrolers
3D Game Engine
nimble aligner that will map your reads to the references on a laptop
3D Realtime rendering of a scene
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