Elementary cellular automata CLI
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Updated
May 23, 2024 - C
Elementary cellular automata CLI
conway's game of life
Tiny Tapeout 7 project: A simulation of Conways' Game of Life visualized to an ANSI terminal over UART
A 2D In-place Cellular Automata Simulation
A library for simulating cellular automaton written in Kotlin
This is a simulator for 2D cellular automata within the Isotropic Non-Totalistic Generations ruleset.
Agent-based modeling framework in Julia
Stable, release-only repository for the Digital Terraria Lab implementation of the Sugarscape agent-based societal simulation.
An innovative variant of Conway's Game of Life introduces advanced states and specialized rules designed to accurately detect cross-shaped patterns.
Development repository for the Digital Terraria Lab implementation of the Sugarscape agent-based societal simulation.
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
Golly, a Game of Life simulator (unofficial mirror from SourceForge)
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Dithering with Pascal Cellular Automata as probabilistic rules
A WebGL implementation of generalization of Conway’s ”Game of Life” to a continuous domain
An array-based cellular-automata implementation of my ant pheromone simulation!
Maze generator based on cellular automata
Conway's Game of Life in 3D
Investigating cluster dynamics in models of patchy ecosystems
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