A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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Updated
May 3, 2018 - C++
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
C++ Framework for Computer Graphics Course at UPF
An open-source interoperability standard for tools and content management systems used in media production.
appleseed plugin for Autodesk® Maya®
Scattered Points Interpolation with Globally Smooth B-Spline Surface using Iterative Knot Insertion
The project is using C++, OpenGL, GLSL, Mass Spring Physics System (Developed by myself) as its foundation. The final goal is to simulate a human heart in real-time.
All second-year computer engineering lab assignments
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Pacman using c++ and Computer Graphics.
Computer Graphics using OpenGL-glut
Visualization of Binary Search Tree using OpenGL (Computer Graphics Project)
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