TS Implementation of SAT collision detection of convex polygons
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Updated
Apr 26, 2024 - TypeScript
TS Implementation of SAT collision detection of convex polygons
A "simple" 2D impulse based, rigid body physics engine.
This is a simple react project. It provides an area where 'Nodes' or 'items' (which are hard-coded & already added in the workspace) can be moved around. Nodes can be connected to each other as well with the use of drag-and-drop
npm package of utility functions for working with points in 2D coordinate system
Simple 2D Physics/Collision Engine Demo using TypeScript and HTML5 Canvas
Unity-inspired, reactive Game Framework for pixi.js - GameObject, Prefab, StateMachine, Sprite, CircleBody, PolygonBody, Physics, Sprite, Container, Animator
Different types of fast 2d collision detection for games. (Temporarily typescript only)
Simple implementation of a packing algorithm, running on CPU.
Game loops and visualizations with HTML canvas.
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Quadtree implementation in TypeScript, useful for collision detection in 2D games.
🎮 Typed Modular 2D Game Engine for Web
mzMath - a collection of typescript-based math helpers.
A collision detection library for TypeScript. Ported from bump.lua.
Gilbert-Johnson-Keerthi 2D TypeScript implementation
Fit a popover element on the screen.
Homework 2 for CSE-380 Spring 2023
A function that tells you whether a given element is overflowing its container or not. Useful for creating dropdowns and tooltips.
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