A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
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Updated
Oct 19, 2019 - C++
A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
Cross Platform & Cross Renderer Game Engine
A basic D3D11 renderer that acts as my personal playground (WIP).
Simplified hyperbolic tessellation using DirectX shaders.
A DX11-based renderer
Hyperbolic tessellations in the Poincare Disk model using DirectX D3D11 on Windows 10.
An application containing a series of tools required for modding Avalanche Engine games.
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
Kyo2D is a 2D graphics engine created by Robin Klimonow. Use this engine however you like! It exposes a C interface so that it can easily be integrated in C#. It supports both D3D9 and D3D11 for rendering, so it can even target Windows XP.
Software Framework for Audio/Visual/Interactive Real-Time Applications
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