D3D/DirectX Model recognition values for multiple games, used to create wallhack or chams
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Updated
Jun 21, 2017 - C
D3D/DirectX Model recognition values for multiple games, used to create wallhack or chams
Modern C++ 2D/3D game engine
A procedurally generated city rendered with D3D12 and Vulkan
SoftwareRasterizer with D3D12 for Graphics and Compute and Hardware Rasterization
A project used to learn basics on d3d12, but written in C and on top of glfw to avoid WinAPI ugliness
RealX-Renderer is a D3D12 rendering engine that is using XeSS API and raw version of D3D12.
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
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