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DMN Engine is a decision engine (rule engine) allowing to execute and evaluate the decisions defined in a DMN model. Its primary target is to evaluate the decision tables that transform the inputs into the output(s) using the decision rules.
This project is a C# implementation of the popular game "Frozen Lake" and an AI agent that can play the game using the Q-learning algorithm. The game consists of a grid of tiles, some of which are safe to walk on, while others will cause the player to receive damage.
Application for planning and optimization of the routes in uncertain conditions. Helps to choose the best departure time for the specific route. Uses Bing Maps API.