Pipeline for noise generation and denoising of light fields. Allows for additive white gaussian or realistic noise, and denoising via Wavelet denoising, BM3D, LFBM5D, DnCNN and LFDnPatch.
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Updated
Mar 1, 2023 - C++
Pipeline for noise generation and denoising of light fields. Allows for additive white gaussian or realistic noise, and denoising via Wavelet denoising, BM3D, LFBM5D, DnCNN and LFDnPatch.
Pipeline for noise generation and denoising of light fields. Allows for additive white gaussian or realistic noise, and denoising via Wavelet denoising, BM3D, LFBM5D, DnCNN and LFDnPatch.
An edge detection operator that uses a multi-stage algorithm to detect a wide range of edges in images
Minecraft ray tracing clone made with C++, GLSL and SFML. This project was active from September to October 2020.
Code associated to IBP-DL SVA
Interactive Path Tracer with Denoising
Implementation of spatiotemporal variance guided filtering
Denoising in GMod
Content-oriented Sparse Representation (COSR) Denoising in CT Images with the Ability of Texture and Edge Preserving
Denoising filter for Avisynth 2.6.
Non-local means denoise filter, drop-in replacement of the venerable KNLMeansCL for VapourSynth, but without the OpenCL dependency (CPU only)
BruteForce Image Patchmatch
You will learn how to remove periodic noise in the Fourier domain
External Module for Total Variation Algorithms, providing wrap for https://github.com/albarji/proxTV
Singular value thresholding for denoising time-resolved microscopy
Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization
Fast median filter for circle-valued data, for example signals or images describing phase or orientation
C/C++ implementation of the LFBM5D filter for light field denoising and super-resolution.
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