Starter code samples for Direct3D11
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Updated
Jun 18, 2021 - C
Starter code samples for Direct3D11
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
The project shows how to hook IDXGISwapChain::Present and capture window frames.
An abandoned game dev toolset.
A simple windowing library that supports Windows. I Window is meant to be used with Vulkan, OpenGL or Direct3D.
NanoVG wrapper for Windows and MacOS
A WIP C++ DX11 Minecraft clone
NullEngine - WIP Game Engine with Editor
Main framework for graphics assignments in DA307A Computer Graphics and Modelling, Malmö University.
An assignment in school that included Directx 11 implementation with various functionalities.
DX11 BaseHook with Dear ImGUI Implementation through rdbo/libmem
The final project for second year 3D Programming course @ Blekinge Tekniska Högskola (BTH)
An actually usable prototype of my previous SmartVeil project
Universal lua overlay, that uses DirectComposition
Old closed prj SAVE
D3D11 utility library
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