Deterministic Lockstep with clientside prediction and rollback
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Updated
Mar 21, 2019 - C#
Deterministic Lockstep with clientside prediction and rollback
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Runner template for Unity
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Match Line template for Unity
A space war game made with ECS and JobSystem in Unity.
ECS-prototype in the Hollow Knight setting
POC of a simple 2D roguelike game with multiplayer.
Little game with unity and entitas in c#
Copy of 1010 by Gram Games made using Entitas
Psythyst Code-Generator Data Model(s)
Psythyst Code-Generator Collection
Entitas code generator using Entitas ECS framework and Roslyn
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