Audio redesign for Unity's FPS Sample project using FMOD
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Updated
Jun 19, 2023 - C#
Audio redesign for Unity's FPS Sample project using FMOD
Unity3D typing game
Console TicTacToe with FMOD
Dissertation for my masters in commercial video game development. Aiming to create complex and viable audio systems utilizing FMOD for Unity. The project contains three systems: adaptable audio handling, audio occlusion and obstruction, and dialogue
Game Audio Project | collaborating with game developers to implement audio for the Samurai Village game using Unity and FMOD.
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
Game Project for Final Exam in 6th Semester
Audio module developed in C++ for Univer Game Engine using FMOD.
The FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that package easier from a C# perspective, using C# paradigms like properties and events out of the box.
This is a small framework containing two way to integrate Fmod on your project. You can find more information following this link with the documentation of this project: https://docs.google.com/document/d/1aQfWd_yYIhjpqman78KDFuaMZv18HvGTEpsI5RlCZVc/edit?usp=sharing
A collection of UnityPackages.
A 2d road crossing game developed with OpenGL on C++
C++ Audio Engine which wraps the FMOD API. Dependencies included along with a preconfigured VS2019 Solution. Installation instructions included for adding the Audio Engine to other VS Projects.
1st Winner Game Project in GKM Amikom 2021
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