Tech Demo of Procedural Audio
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Updated
Sep 2, 2017
Tech Demo of Procedural Audio
This is a small framework containing two way to integrate Fmod on your project. You can find more information following this link with the documentation of this project: https://docs.google.com/document/d/1aQfWd_yYIhjpqman78KDFuaMZv18HvGTEpsI5RlCZVc/edit?usp=sharing
This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.
The State of the Art in Procedural Audio
A collection of some JS based Wwise tools using WAAPI
FMOD Studio Integration for the Godot Engine
A curated collection of resources to game development.
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