graphics-programming
Here are 70 public repositories matching this topic...
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
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Jan 24, 2017 - C#
A simple example showing how to manually render into individual mip slices in Unity
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Mar 7, 2017 - C#
A research-oriented version of the TAA implementation from Unity's post-processing stack
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Mar 20, 2017 - C#
A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
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May 29, 2017 - C#
A simple template for implementing your own motion-vector fueled temporal effects in Unity
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Jun 1, 2017 - C#
An example project showing how to generate a Gaussian pyramid in Unity
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Jun 23, 2017 - C#
IDE for building 2-D scrolling games without necessary coding. Can build Windows desktop (.NET) binaries and HTML5 pages.
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Sep 30, 2017 - C#
A Software Renderer written in C#
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Feb 3, 2018 - C#
NITH - RollOnHills is an Open Source action-adventure third-person video game developed by DeltaForce based on NIT Hamirpur.
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Apr 18, 2018 - C#
A library of C# utility classes for Unity
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May 31, 2018 - C#
Native shadertoy-compatible GLSL playground in .NET framework Environment
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Aug 8, 2018 - C#
A spectral visualizer that analyzes the frequencies of music and sound, written in Godot 3.1.
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Sep 11, 2018 - C#
An atomics based shadow mapping algorithm for 2D graphics
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Sep 20, 2018 - C#
This is a human rights promoting platform web game inspired by LEGO series. You use 4 different character with 4 different abilities in order to get through the levels.
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Oct 9, 2018 - C#
Tool and library for hooking graphics APIs using CoreHook
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Jan 7, 2019 - C#
Ray marching FPS like playground w/ physics
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Jan 12, 2019 - C#
C# and ASM implementation of image convolution for 1 dimensional kernels
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Feb 11, 2020 - C#
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
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May 8, 2020 - C#
Drawing an electronic clock manually using C# .
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May 19, 2020 - C#
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