Labs done for my module Graphics Programming
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Updated
Feb 4, 2017 - HTML
Labs done for my module Graphics Programming
A Rendering Engine that uses Vulkan
Chia sẻ thông tin khoa học và Nghiên cứu trong Lĩnh vự Cảnh giác Dược, Dịch tễ Dược, An toàn Thuốc ở Việt Nam
BRDF LUT generation for PBR Pipelines
Practicals for 3D computer graphics and animation
One programmer's thoughts.
Practicals for Geometric Modeling (IN4255)
An exercise in graphical excellency. Raw data available at: https://docs.google.com/spreadsheets/d/1sDJeCLtLGNvBLb6_NJW-fuas2T3UU_Yi7DOCCQqO3ps/edit?usp=sharing.
Computer graphics and gameplay programmer personal portfolio.
The idea of creating a graphic tool to create shadows in the elements on the page and get its CSS codes and the possibility of copying the codes to the clipboard.
Key concepts in graphics, with an emphasis on procedural graphics generation
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A procedurally generated voxel world game in the browser done with WebGL using THREEjs.
A port of Lode Vandevenne's C++ raycaster example to JavaScript/HTML5.
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