Little grey stones, little grey stones on a cairn.
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Updated
Jun 2, 2024 - C++
Little grey stones, little grey stones on a cairn.
Realtime 3D rendering engine
A 3D Volcano simulation with OpenGL & C++
FLTK Utility Widgets
"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
Utility for converting Nvidia Instant-NGP snapshots to JSON format.
A generic post-processing injector for games and video software.
3D graphics engine
My first Vulkan Renderer.
Improved Arcball Implementation with templated quaternion class. Has a more natural user experience. Unlike regular Arcball implementations, it does not have singularities near the edge of the screen or near the corners of the screen. Written in c++. Unit tested with Doctest. Apache 2.0 License.
Renderer Agnostic Paramount Imagination Engine Reborn
3D City Architecture Computer Graphics System Design
The classic Pac-Man game re-written in C++ using SFML graphics API. Customized enemy gameplay and added new arenas.
My quest to Learn 3D Graphics programming using OpenGL and Vulkan
GPU time metric for Unity apps (currently limited to Android/GLES)
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
This is a showcase on 2D Graphics based on GLUT
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