Unity Files for the 100 Days of Shaders and Textures project
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Updated
Jan 9, 2022 - C#
Unity Files for the 100 Days of Shaders and Textures project
An AR sound field visualization application for Hololens.
A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
Some examples with MonoGame and HLSL pixel shaders
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Enhance your Genshin Impact experience with the Stella Mod! Unlock safe features like ReShade graphical upgrades, custom shaders, and FPS boost for smoother, more vibrant gameplay. Dive into Teyvat's beauty like never before!
Windows native weather app powered by DirectX12 animations
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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