This is a project dedicated to documenting my journey of learning to write custom shaders while working inside the Unity Game Engine
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Updated
Aug 21, 2024 - ShaderLab
This is a project dedicated to documenting my journey of learning to write custom shaders while working inside the Unity Game Engine
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
The best and safe mod for Genshin Impact with 3DMigoto, ReShade, custom graphics presets, FPS unlock, own launcher and more! 😻✨
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
记录学习Unity Shader过程中实现过的一些Demo。
Windows native weather app powered by DirectX12 animations
Resources for Genshin Stella Mod. Presets, shaders and more!
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.
3D graphics rendering engine
Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream
Custom ReShade shader for removing tint while preserving brightness and improving shadows for more naturalistic color.
An implementation of AMD FidelityFX RCAS for the ReShade post-processing injector.
Go as a shader language: converts Go code to SPIR-V via HLSL
快速便捷的Shader编译与预览工具 | Fast and easy Shader compilation and preview tool
Implementing different home-made shaders in a Unity Project
A shader to display the heart rate, built for Unity’s Built-in Render Pipeline
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