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A user-friendly Billing and Inventory System with different interfaces for users and admin. Also devised an encrypted input system to authenticate the admin for inventory adjustments. It is also a self-checkout system that allows customers to simply bill their products without any supervision and get a printable invoice.
The Inventory Part Structures Program (C++) utilizes a loop to ask the user to enter a part number (string), part name (string), part class (char), in stock quantity (int), and unit cost (double). Once the user is done entering part details, the program writes the inventory part structures out to a txt file.
The Inventory Vector Builder Program (C++) reads an InventoryParts.txt file into a vector of structs containing part number, part class, quantity, and unit cost. Once the vector is filled, the user can request multiple types of inventory details, which are displayed via the console.
The Inventory Vector Sort/Search Program (C++) reads an InventoryParts.txt file made of a list of part records containing part names, categories, quantities, and unit costs. The program prompts the user to search for parts, and if a part is not found, the user can add a new part record. An updated txt file is written on program close.
The Inventory Text File Reader Program (C++) reads a file named parts.txt and displays a report showing the part classification, total units, and total value of the inventory in the console.
A comprehensive showcase of dynamic inventory systems seamlessly integrated with Unreal Engine's Gameplay Ability System. Dive into this project to discover practical implementations, best practices, and interactive examples that demonstrate the full potential of the Gameplay Containers Plugin.
Interactorz is a standalone project to prototype features for my Unreal Engine 5 plugins project. It is a basic interaction mechanic that's common in most single player action/adventure RPGs, featuring interaction system with non-player actors, inventory system, item authoring tools, and many more to come.