Graduate level Artificial Intelligence coursework
-
Updated
Dec 13, 2017 - C++
Graduate level Artificial Intelligence coursework
An AI playing Gomoku 15x15 using Negamax algorithm, NegaScout algorithm, Zobrist Hashing, Null Window written in C++
Course work for SSU's CS480 which is a survey of techniques that simulate human intelligence.
Implementation of MinMax Algorithm.
Artificial Intelligence I course mid-quarter project - autumn 2020
Implementation of different graph algorithm using C++.
Algorithms Coded in C++ Language.
Solving Game of 8 puzzle using differint AI search algorithms BFS, IDS, and A*. The purpose of this project is compare the time and space complexity for different search algorithms.
Solving a brick puzzle with different search algorithms
Problem solving using iterative deepening depth first search.
Solving the Rubik's Cube using three different search strategies including Iterative Deepening Search, A Star Search, Iterative Deepening A Star Search. The searches were compared in terms of: Number of nodes expanded and Optimality.
Creating an "AI" using minimax algorithm to never lose at Connect4
First project developed for Artificial Intelligence class
♟️ Ataxx [2 Player Console Game]
A chess playing program written in C++, This will include some AI search algorithms and Game theory algorithms as it progresses.
A MinMax based Othello/Reversi AI for 8x8 & 10x10
Chess engine based on min-max algorithm, iterative deepening and transposition tables
A UCI-compatible Chess Engine written in C++20 with an Android and WearOS Interface
Add a description, image, and links to the iterative-deepening-search topic page so that developers can more easily learn about it.
To associate your repository with the iterative-deepening-search topic, visit your repo's landing page and select "manage topics."