Knuth and Pryanik
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Updated
Jul 4, 2020 - C
Knuth and Pryanik
The Knuth-Morris-Pratt (KMP) Algorithm is a string matching algorithm used to find the occurrence of a pattern string in a text string. It uses a preprocessing step to create a failure function, which helps skip irrelevant comparisons and improves its efficiency compared to a simple string matching algorithm.
Mastermind Game (console, code maker & solver) ... with a setup, various algorithms and statistic loop
The Knuth-Morris-Pratt (KMP) algorithm is a linear time pattern matching algorithm that efficiently searches for occurrences of a pattern in a text. It pre-processes the pattern to determine a partial match table which is used to quickly skip over sections of the text that cannot match the pattern.
A experimental prover written in Common Lisp, based on clause resolution and Knuth-Bendix completion algorithm.
Implements generalized Knuth's algorithm X with dancing links
Hide your message in a SUDOKU puzzle
Mastermind game project in OCaml with an AI (Knuth Algorithm)
Master mind game with single player mode, in which the computer follows Knuth's algorithm, & multiplayer mode.
Go package with 6 popular shuffling algorithms
Hostage situation negotiator simulation
Exploring sage math
This is a java OOP of mastermind game and also includes an AI that use Knuth Algorithm to guess the code
Design and Analysis of Algorithms, Assignment - BS CS Degree Program
Guess the Colours game.
A simulated elevator, for experimenting with different assignment algorithms
(2018) Mastermind ( OCaml ) : two game modes: against a local friend ( 1v1 ) or against an AI ( using the Knuth algorithm or the Naive algorithm ) with differents levels of difficulty.
Badanie algorytmu ewolucyjnego do gry Mastermind
An application that can identify a file's type by analyzing its contents.
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