A Navigation Mesh path-finding AI system
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Updated
Sep 27, 2024 - Java
A Navigation Mesh path-finding AI system
Navigation-mesh Toolset for jMonkeyEngine
Computer Science subject module at Roskilde University. Was made as part of a 15ETCS course where we applied Different Pathfinding strategies to solve shortest path problem. Contains Dijkstra and A* implemented in Java with a JavaFX User Interface to demonstrate shortest path visualization. Note: this project is not maintained
LibGDX navigation mesh using constrained Delaunay triangulation
Spigot lib for pathfinding
Game AI for java.NavMesh、A*、BehaviorTree、FSM
Java Port of Recast & Detour navigation mesh toolset
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
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