.NET DSP library with a lot of audio processing functions
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Updated
Sep 27, 2022 - C#
.NET DSP library with a lot of audio processing functions
3D and 2D Texture generation using the compute shaders within the Unity engine.
.NET Standard 1.3 implementation of the Noise Protocol Framework (revision 33 of the spec)
A text/image steganography program with GUI and choice of LSB quantity.
🌏: Dungeon free resources (terrain & roguelike generation)
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
Library of procedural generation code for use in Unity
Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.
#NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
Hobby Project
2D noise generation, processing and meshing using Unity Jobs and Burst
Audio visualizer, demo project for Unity. Noise based flowfield.
.NET Standard 1.3 implementation of the NoiseSocket Protocol (revision 2 of the spec)
# Golaxy_PCG Procedural content generation technology About Golaxy ,solar system,planet,moon ,ocean water ,mountain ,computer shader and so on
A spherical voxel planet from 3D SimplexNoise in Unity.
The code for a short tutorial on how to use math noises to generate heightmaps procedurally and apply them on terrains in Unity/C# (in text or video format).
This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.
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