A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
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Updated
Aug 5, 2024 - JavaScript
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
Deterministic pseudo-random number generator for JavaScript and TypeScript
1D & 2D Random noise with bicubic interpolation
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
A data structure and lookup for 3D vector fields (flow fields).
Uses random noise to generate realistic OTBM terrain with auto-bordering.
Interactive Music Visualizer
A robust open source implementation of Perlin Noise Algorithm for N-Dimensions in Python
Module for creating gradient palettes for usage in glsl.
An implementation of noise in asm.js
dbscan cluster algorythm for javascript. works in node and browser
Image Denoising and Classification using Machine Learning . Can detect saltpepper/speckle/gaussian/Rayleigh/uniform/exponential noises , and apply the best filter to denoise the image . Canny Edge Detection is also a feature along with creating images using prompts through OpenAi "DALLE" API ... backend (python)
A swarm of icosahedrons randomly distributed in a three-dimensional space with usage of Fractal Brownian Motion Noise
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