c-ray is a small, simple path tracer written in C
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Updated
Oct 31, 2024 - C
c-ray is a small, simple path tracer written in C
Computational Graphics - THU Spring 2018
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
Vulkan RTX Path Tracing Implementation for Quake III
Direct Volume Rendering Path Tracer
A simple pathtracer running on the gpu using vulkan (rewrite of my ansi-c-raytracer)
Physically Based Raytracer
Bidirectional and unidirectional GPU accelerated path tracing with Radeon Rays and OpenCL 1.2.
A path tracer written in C. Code adapted from Peter Shirley's Ray Tracing Weekend book series.
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.5, which can consistently draw scenes with mixed Polygons and Raymarching
Path Tracer written in C. Made mostly for fun.
CPU ray tracer & path tracer with importance sampling, next event estimation, Russian Roulette & depth of field support.
Create photorealistic images via ray tracing
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