A toy physically based GPU path tracer (C++/OpenGL/GLSL)
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Updated
Feb 9, 2024 - C++
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
NanoRT, single header only modern ray tracing kernel.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Physically based renderer with Path Tracing and Photon Mapping.
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
Realtime GPU Path tracer based on OpenCL and OpenGL
Visualizer for large-scale and interactive ray-tracing of neurons
Bayesian Collaborative Denoiser for Monte Carlo Rendering
This is the NVIDIA RTX Remix Runtime Bridge repository
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
Tile based pathtracer runs in OpenGL
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
An application to showcase OSPRay's rendering capabilities
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
An interactive OpenCL wavefront path tracer
Powerful Path Tracing Engine For Realistic Rendering
Easy, simple path trace renderer.
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
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