Platformer pathfinding demo (written in 2019) that performs in real-time using Dijkstra's Algorithm. Written in GML (Game Maker Studio 2).
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Updated
Jun 21, 2020 - Game Maker Language
Platformer pathfinding demo (written in 2019) that performs in real-time using Dijkstra's Algorithm. Written in GML (Game Maker Studio 2).
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