Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
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Mar 20, 2024 - C
Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Wave Function Collapse library in C, plus a command-line tool
The sources for our intros up to and including Chaos Theory
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
My collection of raylib code examples - For learning the C language with 2D and 3D games.
Minecraft 4k: decompiled, translated to C using SDL for graphics and input, and improved upon
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
Wang Tiles Grid generator
A random map generator for Doom engine games
An Open Source Voxel RPG
C implementation of Maxim Gumin's wave function algorithm done as a part of our C project at Imperial
Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
A collection of stateless random number generators in C
2D Fractal Noise using Fast Fourier Transforms.
Storage for blue noise textures, including mixed-tiling textures, in results/
A planet generator and renderer written in C++11 using libnoise
A procedurally generated city rendered with D3D12 and Vulkan
A procedurally-generated adventure game in 32KB
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