An Open Source Voxel RPG
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Updated
Jun 7, 2024 - C
An Open Source Voxel RPG
A Noise Generation Library written in C++
Generating random metro transit maps
HTTPS mirror of Torben Mogensen's planet generator along with modifications I and others made
A River Raid Clone for the Sega Master System, originally made for the "Minigame a Month - JANUARY 2024" game jam. Still an early prototype.
Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
Simple Dungeon Room generator using Canvas2D for visualization.
Use dictionaries from several languages to create new words, by applying a Markov chain!
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
3D terrain simulation built with C++, GLSL, OpenGL and ImGui. Users move around a procedurally generated scene of trees, clouds, and terrain, and edit the terrain mesh in real-time using the mouse.
Minecraft 4k: decompiled, translated to C using SDL for graphics and input, and improved upon
Storage for blue noise textures, including mixed-tiling textures, in results/
My collection of raylib code examples - For learning the C language with 2D and 3D games.
Avoid is an interactive console game written in C. The objective is to score as many points as possible by navigating through levels and reaching the finish line. Avoid enemies, maintain your health, and strategically create paths by damaging walls. The game features intuitive controls, automatic level restarts, and a session-based highscore system
A C++ implementation of OpenGL with Marching Cubes procedural generation example
Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
Wave Function Collapse library in C, plus a command-line tool
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