Visualization of various algorithms in computer science.
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Updated
Jul 17, 2024 - CSS
Visualization of various algorithms in computer science.
3D Transformation with OpenGL, Raster Based Graphics Pipeline with Z-buffer Algorithm, Ray Casting and Ray Tracing using Phong Lighting Model with Shadow
A PyTorch Library for Accelerating 3D Deep Learning Research
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Enterprise-ready Document Analysis with Large Language Models
Raster manipulation for the Julia language
A lightweight 3D rendering engine 100% written in Java (no hardware dependency) and providing a java API to build world geometry, define graphic and rendering parameters and render the scene on any java application display.
2D Vector Graphics Engine Powered by a JIT Compiler
3D rendering and animation engine for multifaceted displays on microcontrollers
Rasterization using compute shaders
An improved AHN3 gridded DTM/DSM done as university project for the MSc Geomatics @ TU Delft
Quickly and accurately render even the largest data.
A software 3d rasterizer for pygame (no other dependencies, e.g. numpy)
An implementation of OpenGL 3.x-ish in clean C
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Analysis of georeferenced rasters and vectors
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
rabbitrender is pure software implementation of graphics pipeline, includes programmable shader system.
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