Implementation of the paper 'An Approximate Image-Space Approach for Interactive Refraction'
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Updated
Apr 16, 2024 - C++
Implementation of the paper 'An Approximate Image-Space Approach for Interactive Refraction'
Terrain simplification algorithm using Geometry Shaders
2D Verlet physics engine
[Discontinued] Software Framework for Audio/Visual/Interactive Real-Time Applications
A 3d pbr real-time-rendering engine built by C++ and OpenGL
My personal real-time rendering engine based on the Hazel Engine developed by TheCherno.
BSc project -- Interactive C++ app showcasing real-time illumination models using OpenGL.
A procedural voxel terrain rendering engine in C++ and Vulkan
This repository contains all the Assignments and the Final Project given in CS7GV3.
Stochastic Texture Sampling Demonstration
Book project for opengl/computer-graphics algorithms. This was my first serious project on computer graphics. I did it in 2019 for about 9 months during my free time :)
My OpenGL Coding Playground: wrapper for opengl, window, input, gui, asset-loading
Toy engine. First steps with Vulkan, following vulkan-tutorial.com
Library for real-time ray tracing on the CPU (v2 - simpler)
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project is part of my (Work in Progress) Master's Thesis.
A template for projects using the Auto-Vk library.
GPU-accelerated ray tracing using GLSL and CUDA
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