Reinforcement Learning in the Lego Mindstorms NXT Robot
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Updated
Jul 26, 2017 - C
Reinforcement Learning in the Lego Mindstorms NXT Robot
Swift module for Arcade Learning Environment library.
Implementation of 10 Arm Bandit using RLGlue
Implementation of Dyna-Q with priority sweeping on a basic n by n gridworld
Yet Another CHIP-8 Emulator (w/ a reinforcement learning tic-tac-toe test program)
Machine Learning by State Exploration - An implementation of Michie's BOXES algorithm, popularized by Martin Gardner in March 1962 and used by Fred Saberhagen in the story "Without A Thought" in 1963. Very simply, BOXES creates a set of STATEs that map onto the visible attributes of the system being interacted with, and selects one of the ACTION…
Submissions as part of COMPSCI 603 - Robotics
A autonomous crawling robot that uses Q-learning (reinforcement) to obtain its crawling capabilities :)
Reinforcement learning console based PacMan Game
Applying RL on the multi-lighting system to formulate the lighting strategy which can make inspection system detect the maximum multiple defects
Dynamic Sparse Network Coding Using Reinforcement Learning
Using Q-learning to teach multiple agents to escape from a small room as quickly as possible.
A prototype implementation of Bao for PostgreSQL
Reinforcment learning for text-based environments using a ddqn algorithm
K-armed bandit problem approached with a variety of action-selection learning algorithms.
NeverCruncher AI - Bot that solves Neverball levels using Reinforced Learning.
A fuzzing environment for RL, based on Gym and AFL.
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