Powerful independent cross-platform engine for 2D/3D games and visualizations. Young, strong and crazy!
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Updated
Oct 30, 2017 - C++
Powerful independent cross-platform engine for 2D/3D games and visualizations. Young, strong and crazy!
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RPGs.
Yet another 2D API abstraction
This Program is a Cerasus Render Dynamic Link Library Project.(DirectX9渲染动态链接库)
a simple, tiny, very fast, well-documented, header-only library for 2D primitive and text rendering using D3D9 & GDI, written in C++17
Heavily redesigned ImGui renderer with a lot of new features.
A software for Engineering Drawing
Set of Windows only plugins for DGLE.
RenderGLB+ is a program built in C++ for rendering 3D objects from GLB files (and other file types soon!) into stunning image renders. This tool leverages OpenGL (GLUT) for rendering and supports various image formats including PNG, JPG, and JPEG. This program supports, both, GNU/LINUX and Microsoft Windows.
A W.I.P 2D Game engine created in C++, and uses Vulkan for rendering.
C++ WinAPI&Direct2D 2D Rendering Pipeline Game Project, (University Project)
Minimal OpenGL wrapper library providing a blank slate for writing OpenGL code
Fast 2D rendering engine that takes advantage of data-oriented design.
2D game starter project using Sokol, Sokol_GP and Cimgui
This repository is my journey learning OpenGL! I hope to create a simple physics and rendering engine for my computing NEA, that makes use of compute shaders to do some cool things!
Complex ray tracing algorithm optimized by using parallelization over different partitioning schemes and explore the performance gains through grain size and processing units (parameters) over sequential algorithm to render a high resolution image.
Implementation of a CPU-based 2D shading rendering engine
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