Application allows user to create a model which consists of granular materials from a polygonal mesh. This model is rendered with acceptable FPS.
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Updated
May 4, 2018 - C++
Application allows user to create a model which consists of granular materials from a polygonal mesh. This model is rendered with acceptable FPS.
Creating a ray-tracing renderer from scratch.
FROST is a 2D game engine based on the ECS principle and using a rendering engine made with OpenGL.
A DX11-based renderer
A 3D rendering engine implemented without any additional libraries except Qt & the standard lib
Platform independent renderer and application framework written in C++
Learned how to create a graphics engine utilizing DirectX 11 during my studies (included some rendering techniques such as Normal mapping, instancing & frustum culling)
Gamebryo 2.6.0.0, Windows-PC
OpenGL Realtime Framework
Raymarching library with examples. Vector engine raytracing-friendly library.
Test checking possible implementations of graphics API abstraction.
MARS (Modular Asynchronous Rendering System) is a multithreaded optimized c++ rendering engine.
A concise pipelined rasterization kernel, start from scratch. Support 2D graphics rendering, basic 3D graphics rendering, textures and camera transformation. Includes a built-in mathematics library
DIY game engine in Vulkan realized for Computer Graphics course at Polimi AA-2022
Wireframe and triangle rasterization and rendering
My Custom Renderer used for learning OpenGL.
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