implementation of Schroeder reverberator
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Updated
Sep 7, 2024 - Jupyter Notebook
implementation of Schroeder reverberator
Applying Reverberation Effect to an Audio File
Audio processing and source separation using spherical harmonics and spherical array
About this reverberation :)
Simple terminal-based calculator of sound level and room acoustics parameters.
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Automatic classification of audio files based on the perceived level of reverberation
Reverb for MaxMSP - updated for newer versions
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Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.
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VIVE 3DSP: The Spatial Audio SDK for Immersive Audio related to: ambisonic, 3d sound, VR, spatial audio, unity plugin, unreal plugin, virtual reality, immsersive audio, content development, vive SDK, DSP, and AR audio
The objective of this project is to create a system that artificially reconstructs the reverberate properties of an environment.
This git repo is paired with my tutorial to Visual Studio, CMake, and WSL for audio programming. This tutorial is meant to show you how to incorporate libsndfile and portaudio into your projects on Windows using CMake for cross platform compatability
Dark-velvet-noise reverb: Accurate model for late-reverberation with arbitrary temporal energy decay. Offline implementations in Matlab and Python (coming soon). Real-time implementation in Juce/C++(coming soon).
General scripts and tools for audio related things
Algorithm for blind estimation of reverberation time
Python adaptation of Matlab sources with simulation of shoebox room acoustics
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