A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
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Updated
Mar 13, 2023 - Rust
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
A rollback library that buffers component state. Useful for netcode.
A Rust GDNative project to provide GGRS to the Godot Engine
Multiplayer Bomberman inspired game with rollback networking
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