URDF/SDF to to Modelica model converter.
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Updated
Dec 14, 2018 - C++
URDF/SDF to to Modelica model converter.
Simulating a Stewart platform in Gazebo using a plugin to allow control of a closed loop manipulator with ROS.
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
➕ Experimental node based environment for interactively generating scenes with Signed Distance Functions
C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh
An implementation of the paper "Signed Lp-distance fields"
(latest updates and bug fixed) DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
3D Triangular Surface Reconstruction from Point Cloud using SDF + Marching Cubes for Unity
Intrinsic3D - High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (ICCV 2017)
Kinect Fusion realized with OpenGL Computer Shaders
standalone and "ros-free" python wrapper of voxblox (online SDF generator from point clouds)
GPU 3D SDF generator using DirectX 11 compute shader
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