sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Here are 93 public repositories matching this topic...
golang opengl (voxel) engine, something to play around with
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Jan 9, 2019 - Go
A small CGo Game Engine that uses a custom Software Renderer.
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Nov 14, 2023 - Go
Just some SDL2 experiments in Go
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Jun 19, 2022 - Go
A multiplayer pirate game written with SDL.
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Oct 28, 2017 - Go
sdl2 adapter for gome
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Oct 26, 2020 - Go
an emulator for the Chip8 virtual machine written in Go
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Jan 16, 2024 - Go
Conway's Game of Life written in Go & SDL2
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Feb 7, 2020 - Go
A simple clock made for an Raspberry Pi and it's 7 inch screen, using SDL2 on the framebuffer, so no Xorg shenanigans
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Mar 12, 2024 - Go
Created by SDL Community
Released 1998
- Followers
- 27 followers
- Organization
- libsdl-org
- Website
- www.libsdl.org
- Wikipedia
- Wikipedia