sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
Here are 92 public repositories matching this topic...
Conway's Game of Life written in Go & SDL2
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Feb 7, 2020 - Go
A simple clock made for an Raspberry Pi and it's 7 inch screen, using SDL2 on the framebuffer, so no Xorg shenanigans
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Mar 12, 2024 - Go
A game coupled with a machine learning experience written in golang
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May 4, 2017 - Go
Simple and fast colorbuffer for games and stuff
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Jan 6, 2020 - Go
A gravity simulation in Go using SDL2
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Oct 3, 2023 - Go
Created by SDL Community
Released 1998
- Followers
- 26 followers
- Organization
- libsdl-org
- Website
- www.libsdl.org
- Wikipedia
- Wikipedia