Inside Out Positional Tracking (6DoF) for GearVR/Cardboard/Daydream using ARCore v1.6.0
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Updated
Jan 6, 2022 - C#
Inside Out Positional Tracking (6DoF) for GearVR/Cardboard/Daydream using ARCore v1.6.0
Placenote SDK and sample app for Unity
Simultaneous localization and mapping libraries for C#
Инструмент для тестирования и отладки SLAM. Tools for testing and debugging SLAM.
Multiplayer AR game sample
Simultaneous Localization And Mapping implemented in .NET
AR based Indoor Navigation
Executing SLAM gmapping in Unity ROS setup
This project is a collaboration of MIT Manipal and Nokia Bell Labs to create a Middleware platform will enable to map the ROS sensor data to non-ROS sensor data of the robotic system.
Created a simple AR application using Wikitude SDK. You can place a 3D-Dino and a Video-Screen in the environment by dragging it from the slot. Have used the Slam/Instant Tracking.
Spectacular AI Unity integration example
A Trees on Manifolds approach to N-Gram predictors on Monte Carlo Geometric Parsings of Dirichlet Domains
The benchmark for Visual SLAM frameworks
Computer Vision project exploring anchoring for developing real-time augmented reality application indoor. I used Unity and Immersal SDK to develop an AR mobile application to create interactive art experience.
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